Logic Arena: Compete, Think, Achieve is Stage 2 of the Boundless Mathematics program for Primary 3 and Primary 4 students. This series of mathematics competitions is designed to attract students who are interested in participating in contests that are not only fun but also relevant to their daily activities. The competitions incorporate activities that stimulate multiple intelligences, allowing students to engage their logical, spatial, linguistic, and interpersonal skills, making the learning experience both comprehensive and enjoyable.
DATA COLLECTOR

| Knowledge | Number, Geometry, Measure |
| Skill | Observing, Critical Thinking |
| Multiple Intelligence | Kinesthetic dan logical-mathematical |
Overview
- The competition area is designed to support the need to conduct an observation.
- The observation covers identifying numbers, geometrical shapes, or objects that attract children, e.g. Boundless Mathematics characters.
- Teacher will give instructions to children, i.e. instructions to observe all flat shapes, numbers, etc.
- Children will be given 2 minutes to observe the competition area.
- After the observation period, children will carry out tasks given by the teacher, i.e. missions to pick up objects and complete challenges.
- The child who takes the object the fastest and hands it over to the investigation room is the winner.
PYTHA LIKES TO CLASSIFY

| Knowledge | Number, Geometry, Data Handling |
| Skill | Communication, Critical Thinking, Problem Solving |
| Multiple Intelligence | Spatial, logical-mathematical, dan intrapersonal |
Overview
- Children will explore the school environment
- Children will record the types and number of objects that have been arranged in the competition area
- Children record data and visualize it in the form of making charts, graph diagrams, or other forms of visual data that children like
- Accuracy in quantity, suitability of presentation and attractive visuals, as well as originality will be the assessment elements
THE OUTLINER

| Knowledge | Data Handling, Problem Solving |
| Skill | Critical Thinking |
| Multiple Intelligence | Linguistic, logical-mathematical, dan intrapersonal |
Overview
- The teacher will provide a narrative mathematical story
- Children read the story for 5 minutes
- Children receive a mission to make an outliner
- The outliner consists important things stated in the story in a coherent scheme
- The child with the greatest number and most consistent factual outliners will be the winner
TREASURE HUNT

| Knowledge | Measure, Problem Solving |
| Skill | Communication, Critical Thinking, Problem Solving |
| Multiple Intelligence | Spatial, logical-mathematical, kinesthetic, dan interpersonal |
Overview
- Participants will compete in pairs.
- Each pair must complete a mission, i.e. finding a hidden Boundless Mathematic icon in a treasure box.
- Each pair is given a map and a clue to the first place.
- Each pair must enter the first place, do the challenge and get the clue to the next destination.
- There will be 5 challenges each pair must complete before going to the treasure box.
- Participants who can finish all challenges and find the icon faster will be the winners. ***LC/R






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