Logic Arena: Compete, Think, Achieve is Stage 2 of the Boundless Mathematics program for Primary 3 and Primary 4 students. This series of mathematics competitions is designed to attract students who are interested in participating in contests that are not only fun but also relevant to their daily activities. The competitions incorporate activities that stimulate multiple intelligences, allowing students to engage their logical, spatial, linguistic, and interpersonal skills, making the learning experience both comprehensive and enjoyable.

DATA COLLECTOR

KnowledgeNumber, Geometry, Measure
SkillObserving, Critical Thinking
Multiple Intelligence
Kinesthetic dan logical-mathematical

Overview 

  1. The competition area is designed to support the need to conduct an observation.
  2. The observation covers identifying numbers, geometrical shapes, or objects that attract children, e.g. Boundless Mathematics characters.
  3. Teacher will give instructions to children, i.e. instructions to observe all flat shapes, numbers, etc. 
  4. Children will be given 2 minutes to observe the competition area.
  5. After the observation period, children will carry out tasks given by the teacher, i.e. missions to pick up objects and complete challenges.
  6. The child who takes the object the fastest and hands it over to the investigation room is the winner.

PYTHA LIKES TO CLASSIFY

Knowledge Number, Geometry, Data Handling
SkillCommunication, Critical Thinking, Problem Solving
Multiple Intelligence
Spatial, logical-mathematical, dan intrapersonal

Overview 

  1. Children will explore the school environment
  2. Children will record the types and number of objects that have been arranged in the competition area
  3. Children record data and visualize it in the form of making charts, graph diagrams, or other forms of visual data that children like
  4. Accuracy in quantity, suitability of presentation and attractive visuals, as well as originality will be the assessment elements

THE OUTLINER

KnowledgeData Handling, Problem Solving
SkillCritical Thinking
Multiple Intelligence
Linguistic, logical-mathematical, dan intrapersonal

Overview 

  1. The teacher will provide a narrative mathematical story
  2. Children read the story for 5 minutes
  3. Children receive a mission to make an outliner
  4. The outliner consists important things stated in the story in a coherent scheme
  5. The child with the greatest number and most consistent factual outliners will be the winner

TREASURE HUNT

Knowledge Measure, Problem Solving
SkillCommunication, Critical Thinking, Problem Solving
Multiple IntelligenceSpatial, logical-mathematical, kinesthetic, dan interpersonal

Overview

  1. Participants will compete in pairs.
  2. Each pair must complete a mission, i.e. finding a hidden Boundless Mathematic icon in a treasure box.
  3. Each pair is given a map and a clue to the first place.
  4. Each pair must enter the first place, do the challenge and get the clue to the next destination.
  5. There will be 5 challenges each pair must complete before going to the treasure box.
  6. Participants who can finish all challenges and find the icon faster will be the winners. ***LC/R

Leave a comment

Trending