Brain Olympic: Adventure Beyond Numbers is the name of the Boundless Mathematics activity in the form of a competition aimed at EYP, Primary 1, and Primary 2 students. This game stimulates a wide range of multiple intelligences. Students will engage in various exciting activities that make it easier for them to recognize mathematics in everyday life. One of the games also requires parental involvement to add to the fun of the game.
Each participant will complete a mission, which is having a journey to the castle to rescue Logico.
Each participant must stand at the starting line, go along the pathways and enter the finish line, opening the castle gate and rescue Logico, as fast as possible.
Each participant will be given 5 (five) different challenges during the journey.
The challenges are designed following different level of difficulties. Each participant must finish them in order.
Challenge 1 : arranging numbers in order
Challenge 2 : comparing animals of different sounds
Challenge 3 : solving a simple story word problem
Challenge 4 : completing pattern
Challenge 5 : solving a simple puzzle
Participants who can complete all missions successfully and faster will be the winners.
LET’S WORK TOGETHER WITH DESIMA
Knowledge
Number, Measure, Problem Solving, Geometry
Skill
Communication, Critical Thinking
Multiple Intelligence
Interpersonal, spatial, linguistic, logical-mathematical, dan musical
Overview
Each child will work in pair with parent
Each team, i.e. child and the parent, work together to collect shapes and characters scattered in the playground area
Parent will play the role of giving instructions, while the child will play the role of carrying out the task
The instructions will be in a form of verbal instruction
The parent is only allowed to convey instructions according to what is written on the card
The child will do the challenge as instructed by the parent
The first child to successfully complete the challenge according to the instructions is the winner.
GO NOMBI GO
Knowledge
Problem Solving, Data Handling
Skill
Data Gathering, Critical Thinking
Multiple Intelligence
Logical-mathematical, naturalist, linguistic, dan musical
Overview
The teacher will tell a short story based on one of the IEYC or IPC themes
Children are tasked with listening to the story and identifying important things in the story
Children will be given 1 set of cards containing random images
Children will sort the pictures according to the order of the story
The child who succeeds in attaching the pictures in the correct order becomes the winner
GEOMY DOES SORTING
Knowledge
Geometry, Problem Solving, Data Handling
Skill
Identifying, Classifying, Critical Thinking
Multiple Intelligence
Logical-mathematical, kinesthetic, naturalist, dan musical
Overview
Three children will play in one round
Each child will be given the task of moving items from a large box to several small boxes
Large boxes contain several objects of different sizes and colours, or objects of specific themes, e.g. natural themes to differentiate animals and plants
The child’s task is to move the objects into small boxes according to their categories, namely colour boxes and size boxes, or animal and plant boxes
The child who succeeds in moving the object according to the provisions, and the fastest, is the winner
FOLLOW TRIGO
Knowledge
Number, Geometry
Skill
Identifying, Making Decision
Multiple Intelligence
Intrapersonal, spatial, logical-mathematical, kinesthetic, dan musical
Overview
Four participants will be placed on a square grid 10×10
Each grid consists of different numbers, shapes and Boundless Mathematic icon
Each participant will compete following these instructions:
Each participant must step on the path with Trigo character only
Each grid can only be filled with one person
Each participant must move step by step, grid by grid, to find the way to reach Trigo’s House
Each participant must collect numbers less than 10 around Trigo’s grid
The winners will be decided following these rules
1st person entering Trigo’s house will get 90 points
2nd person entering Trigo’s house will get 70 points
3rd person entering Trigo’s house will get 50 points
4th person entering Trigo’s house will get 30 points
Any correct number that each participant collected stands for 10 points
Wrong numbers will be counted in case of winners with the same points.
Note: for younger learners, the scoring can also be replaced by using number of characters instead of points, e.g. 1st person entering Trigo’s house will get 10 Trigo stickers, 2nd person entering Trigo’s house will get 7 stickers, etc. The winners are those who have more stickers than others. *** LC/R
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